The original Half-Life was released in 1998. Now, 19 years later, Valve has released an update for their classic shooter. A nearly two decade old game and Valve decided it was worth the time to fix these problems for their community.
As for what was fixed it wasn't anything truly spectacular. The patch fixes several game crashing errors basically. Although, one of the more interesting things to note is that Valve took care to mention the names of the users who reported the problems. In the official announcement they called out the users who brought the problems to their attention, which is pretty cool.
Half-Life wasn't the only Valve game to receive the update treatment though. Both Half-Life: Blue Shift, and Half-Life: Opposing Force have received an update. The update is literally exactly the same, word for word, though. Still, they made sure to implement it in all of these games that use the Half-Life engine, and not just the original Half-Life game itself.
As for what the update actually said;
"Changes in this update are:
Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
Fixed crash when setting custom decals"
Do you think updating a 19 year old game was worth the time? Will people even appreciate it, or just complain about not getting HL3? Was this patch actually a complex plan to hide pieces of code throughout all three games for a url to a private Youtube video that confirms HL3? Let me know what you think. As always, I can be reached on Twitter @spencerhavens.