System Shock was one of the most influential games for interactive story-telling. In 2016 a dream ignited the imagination of over 21,000 people. With a playable demo already made, and a clear path before them, Nightdive studios set out to remake System Shock. Yet, things never stay simple, and now they have run into some issues.
The original Kickstarter campaign was to remake the original System Shock from 1994. It raised over $1.3 million. They got to work right away, but according to CEO Stephen Kick, they started to drift. "The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title."
Things jut kept snowballing from there. Ideas kept expanding. The team changed. The budget grew as they kept wanting to do more with the game. Soon the $1.3 million (which was over their goal) was nowhere near enough. With money they had to spend time in talks with publishers to try and find the right one. As Stephen Kick said, "The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great."
Now they've come to a crossroads. Stephen Kick has put development on hiatus. Why? He could see that the problems kept coming. Without a big change they would keep spiraling down the same path again and again. This pause on the project is to reassess things. So that they can set the System Shock remaster back on the right track that the Kickstarter backers wanted when they first saw the project.
Kickstarter projects are always a gamble. Complications come up that make meeting goals difficult. Sometimes being too successful can be one of those challenges. What do you think? Do you find it hard to wait for Kickstarter projects you're excited for, especially games? Do you think this is the right decision to make? Was it wrong of them to want to add in more and more to the remaster? As always, you can reach me on Twitter if you tag me @spencerhavens.