May 30th 2017

Rime Fights Pirates and Upsets Fans

Rime was released last week with anti-piracy software, and people got upset about that. Fans were so upset, the developer said that once someone successfully hacked through the protection they would update the game without updating the anti-piracy software.

Rime was released with Denuvo anti-tamper, which was effective enough that just last year it had hackers worried that it was making games too difficult to get into. It works by trying to keep would be hackers from debugging, reverse engineering and changing executable files within the game. It doesn't stop where the owner brings the game, or whether they play it on or offline. It basically just builds off of the protection provided by Steam or Origin and tries to prevent people from bypassing those systems.

On the Steam forum for Rime, Darius, the game's designer, said, "I have seen some conversations about our use of Denuvo anti-tamper, and I wanted to take a moment to address it. We have had discussions about Denuvo internally, and one of the key points of all of those discussions have simply been, we want to ensure the best gaming experience for RiME players. RiME is a very personal experience told through both sight and sound. When a game is cracked, it runs the risk of creating issues with both of those items, and we want to do everything we can to preserve this quality in RiME.
 
We are very committed to this, but also to the simple fact that nothing is infallible. That being said, if RIME is cracked we will release a Denuvo free version of RiME and update existing platforms."

DRM software is very controversial in the video game industry. It can start pretty heated fights whenever it is brought up. Some people, like CD Projekt Red, say it is one of the worst things in the video game industry, and other people, like Ubisoft, admit that it can't stop piracy. While on the other side many people see it as a necessity, especially since the first few weeks after a game's release are so vital to a game's success or failure. This was echoed by Rime's producer, Cody Bradley, in an open letter to the community.

What do you think? Is adding anti-piracy software or DRM the right way to fight piracy, or should developers look for another way? Do you think there is a good reason to pirate games? Share your thoughts with me on Twitter @spencerhavens