Native is a 2D survival sidescroller action game. The game has you put in an alien rainforest where you have to try and survive. It has a lot of the classic aspects of open world survival games, but adds in a lot of unique twists to the genre that keep it fresh.
Native sets you loose in an alien jungle and asks you to survive. If you want a tough challenge, they definitely have it with difficult hunger and thirst meters. Each monster in the forest can kill you when provoked, and every enemy will have “1-2 shot kill moves with obvious telegraphs.” Which means you can’t let down your guard against insects, prey, or predators. The animals and items in the world are also difficult to find, with only a thin black outline showing what is an item. There are also no alerts to where animals are, besides their cries, footprints on the ground, broken branches in their path, or shaking bushes and growls.
One of the major aspects of any survival game nowadays is the looting and crafting system. Native simplifies all of that. It doesn’t need you to loot hundreds of items to craft one thing, and amazingly enough, the game refuses to bow to RNG. Instead, when you kill an animal you’ll get options to choose what you want to carve off. That way you can decide to build up what you want when you want. The recipes are also simple, and can be used to make questionable foods and armor. In fact, there is a different armor set for every animal in the game.
Native is being developed with the hard work of three people, Troy Maynard, Max Mayhew, and Adam Lee. Troy Maynard is the Lead Designer, and has had his hands in every aspect of the game. If you want to see his work, he has been actively streaming the development of the game on Twitch for over 300 days now. He’s also more than happy to offer gamedev advice if you visit his channel. Max Mayhew is the primary artist and “web dev guru.” He is quoted on the Kickstarter explaining his core philosophy, “Computers and art are sweet. I draw stuff for Native. 8)” He also has a Twitch stream where he showcases his work. Last, but certainly not least, is Adam Lee who is doing the music for the game. He has a degree in applied science in audio production, and has passionately been pursuing music since he was a child.
ConclusionNative is currently on Kickstarter seeking funding and support. The game is also on Steam Greenlight seeking community approval and could use your help there as well. With a cartoon look, a simplified ui, and a choose your own loot system, Native definitely sets itself with, but slightly apart from other survival games. What are your thoughts on this game, or are you too distracted with Pokemon Go to bother? Let me know in the comments below.
Written by Spencer Havens